#ifndef CTIMER_H__
#define CTIMER_H__

#include <windows.h>
#include <windowsx.h>

namespace GameCore
{
class CTimer
{
public:
	static CTimer* getInstance();
	float getElapsedTime();
	void update(void);
	~CTimer(){//delete pInstance;
	}

private:
	CTimer();
	static CTimer* pInstance;
	float lastTime;

};
}//namespace GameCore
#endif